AI Insights · Timothy · October 2021
Top 5 Bubble Shooter Games Performance in Netherlands for Q3 2021
Discover the performance of the top 5 bubble shooter games in the Netherlands during Q3 2021, including insights on weekly downloads, revenue, and active users.
In the third quarter of 2021, the bubble shooter game market in the Netherlands showed diverse trends across the top 5 games. Here’s a detailed look at their performance based on data from Sensor Tower.
Bubble Witch 3 Saga from King experienced fluctuations in weekly revenue, starting at about $7.7K and ending the quarter at approximately $5.1K. Weekly downloads saw a peak of 846 in late July but gradually declined to 449 by the end of September. The game maintained a steady active user base, though it slightly decreased from 14.9K to 12.6K over the quarter.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. saw its weekly revenue peak at $3.4K in early August before falling to $1.5K by the end of September. Weekly downloads remained relatively stable, hovering around 2.9K to 3.8K throughout the quarter. Active users showed minor fluctuations, starting at 59.6K and ending at 55.3K.
Bubble Witch 2 Saga, another title from King, had a consistent weekly revenue, ranging from $1.4K to $1.7K. Weekly downloads were modest, peaking at 203 in late July but dropping to 117 by the end of September. Active users remained steady, averaging around 400 to 500 throughout the quarter.
Bubble Shooter - Panda Pop! from Jam City, Inc. demonstrated a declining trend in weekly revenue, starting at $1.2K and ending at $659. The game’s weekly downloads saw a notable peak of 306 in late August but fell to 153 by the end of September. Active users exhibited some volatility, starting at 583 and reaching a high of 790 in late August, before stabilizing around 580 by the end of the quarter.
Bubbles Empire Champions by Yonatan Erez showed a steady increase in weekly revenue, peaking at $1.2K in mid-September. Weekly downloads were relatively low, with a notable increase to 508 in late September. Active users remained stable, starting at 16K and slightly decreasing to 11.7K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.